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"Prophet" Dan is enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners.
+3 Damage Resistance and Knockback Immunity while Reviving.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 50% Accessory Damage - 15% Ammo Capacity
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
Create a cloud that grants 20% Damage and 30% Reload Speed.
Gadget Cost: 40 Assault Riffle bullets.
REPLACES: Support Slot
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 25% Ammo Capacity + 2.5% Bullet Damage
You can sense nearby Ammo.
More ammo spawns.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Enhances Bash to stun nearby enemies. Refreshes after 10 seconds.
Gadget Cost: 30 Sniper Rifle bullets.
REPLACES: Quick Slot. FRAGILE
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You have an additional 10% chance to not consume Accessories when used.
Hoffman has a chance to find ammo or an Offensive Accessory whenever he kills a Ridden.
+ 1 Offensive Inventory
+ 15% Max Ammo Capacity
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 45 Health - 25% Stamina
Healing a teammate also applies 50% of the effect to you.
Turns your Bash into a Knife that counts as a Melee weapon.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 5% Move Speed + 5% Sprint Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Healing Efficiency
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 50% Weapon Swap Speed - 5% Damage Resistance
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 10% Team Stamina + 10% Team Stamina Regen
No Movement Penalty for strafe and backpedal.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
When you stow your weapon, it reloads.
+ 20% Trauma Resistance
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Pain Meds you apply also grant + 25% Damage for 60 seconds.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Emit a gas that attracts Ridden to you for 7 seconds, but also slows your movement speed by 50%.
Gadget Cost: 50 Rifle bullets.
- 10% Health
+ 1 Team Support Inventory
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Holly heals 1 Health when she kills a Ridden.
+ 25 Stamina
+ 5% Team Damage Resistance
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 50% Ammo Capacity + 15% Reload Speed
Gain 30% Move Speed and Accuracy while crouched and using an LMG.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
+ 75% Use Speed - 5% Damage Resistance
+ 40% Sprint Efficiency When you take damage while Sprinting, you lose all Stamina.
+ 2 Support Inventory
+ 1 Team Quick Slot Inventory
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Reduce incoming Damage by 1 for nearby teammates for 7 seconds.
Gadget Cost: 30 Pistol bullets.
REPLACES: Offensive Slot.
Begin marking nearby Mutations every 7 seconds. Gain 20% chance to negate damage while active.
Gadget Cost: 20 Sniper bullets.
REPLACES: Quick Slot, FRAGILE
Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
When you use a Medical Accessory, all teammates heal for 8 Health.
Evangelo can quickly break out of grabs once every 60 seconds.
+ 25% Stamina Regen
+ 5% Team Move Speed
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 8% Move Speed
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
Karlee can sense nearby hazards and Mutations.
+ 1 Quick Inventory
+ 50% Use Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
Heng can sense and ping nearby Hive Entrances, Prepper Stash doors and attachments.
When hit by a Ridden, there is a chance that Heng will create an Accessory. This chance increases with damage amount.
+ 5% Team Accessory Reuse Chance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
Take 1 less damage from all Ridden.
Armor pieces shot off Ridden have a chance to become Makeshift armor.
+ 25% Trauma Resistance
+ 25% Team Bolstered Health
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 10 Team Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 5% Damage Resistance + 5 Health
Continuous gunfire gives an escalating chance to set targets on fire.
+ 40% Reload Speed with Shotguns.
+ 50% Use Speed + 10% Stamina
+ 10% Bullet Damage + 15% Effective Bullet Range
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Each teammate gains 100 bonus Copper at the start of each level.
Precision Kills grant Jim 2.5% stacking Damage until he takes damage.
+ 25% Reload Speed
+ 10% Team Weakspot Damage
- 5% Health
+ 1 Team Offensive Inventory
+ 2 Quick Slot Inventory
Tala's attack cause targets to bleed.
Jeff the 'friendly' Tallboy can be called by anyone with his Whistle.
+1 Warped Chest and Whistle spawn in each map.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 30% Weakspot Damage DISABLES: Aim Down Sights
Precision Kills grants you 8% Move Speed for 5 seconds.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 50% Accuracy DISABLES: Aim Down Sights
You can sense nearby Copper.
More Copper Piles spawn.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 25% Accessory Damage
+ 35 Health - 15% Ammo Capacity
+ 75% Accessory Damage - 25% Swap Speed
When a horde is triggered, your team gains 20 Health.
+ 30% Stamina Regeneration + 5 Health
+2 Extra life
+10% Reduced Incap Trauma
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 30% Accuracy
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 100% Stamina Regeneration - 50% Maximum Stamina
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 40% Stamina
+ 20% Weakspot Damage
You can shoot while sprinting.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 200% Revive Speed
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 75% Ammo Capacity - 5% Move Speed
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.
Gadget Cost: 20 Sniper rifle bullets.
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 25 Health
Kills while at Critical Health recover 1 Health.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
+ 40% Move Speed while aiming down sights with Sniper Rifles.
+ 2 Offensive Inventory
Doc can heal each teammate for 25 Health once per level.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 30% Aim Speed + 15% Move speed while ADS + 15% Move speed while firing
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 30% Sprint Efficiency - 7% Damage Resistance
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use.
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times).
+ 1 Team Extra Life
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Precision Kills with guns grant + 0.5% Accuracy until the end of the level.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 1 Quick Slot Inventory + 10% Use Speed
+ 25% Damage - 30% Health
Gain 250 bonus Copper at the start of each level.
Mom grants her team 25 Temporary Health when a teammate is incapped.
+ 1 Support Inventory
+ 100% Team Revive Speed 20% Slower Team Temp Health Decay
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Reloading a gun within 1 second of reaching low ammo will increase its magazine size by 30% until the next reload.
You can sense nearby weapons.
More weapons spawn.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Emit a pulse that deals heavy Stumble damage to nearby enemies and has a chance to knock off armor.
Gadget Cost: 75 Pistol bullets.
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks). + 50% Aim Speed - 5% Damage Resistance
Gain the ability to melee food to create a Gourmet Dinner or a Mediocre Meal.
Using the Combat Knife increases your odds of a Gourmet Dinner.
Mutations that Walker pings are highlighted and deal 10% reduced damage.
+ 10% Damage
+ 10 Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks). + 80% Aim Speed - 50% ADS Move Speed
+ 30% Reload Speed - 5% Damage Resistance